Here's my first XNA project: Particle Wars

Players: 1-4 (really 2-4, but you can buzz around in it by yourself if you
want).
Controls: Xbox 360 controllers required
Back button: exit game (Player 1 only)
Start button: start game (Player 1 only)
Left stick: movement
Right stick: emit particle weapon
Right shoulder: select RWB emitter (fast but weak)
Left shoulder: select GY emitter (slow but powerful)
DPad Down: turn off background (Player 1 only)
DPad Up: turn on background (Player 1 only)
TODO:
Add two more emitter types that have splash damage, map the
resulting 4 types to the DPad
COMPLETELY reorgnize the code
It started out as a technology demonstrator, but eventually morphed into a "game". The code is UGLY so, please don't look (or at least don't tell me how bad it is... I know, trust me.)
And if anyone is interested, all of the graphics were made from scratch in Paint Shop Pro 9. As you can tell, I aint an artist... circles make for easy art AND collision detection!
Update: 9/23/2006 3:30p
Added rudimentary audio
Animated title marquee